Can be cancelled by dodging or being in water. Natural Armors can be affected by PEN, but its effectiveness is reduced by 75%. (+1 Elemental Intensity). Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter. Become invisible for 5 seconds whenever you knock an enemy. (+4 Ether, +2 Passive Agility), Master Thief [Common Talent, Agility, Charisma] - Gain more notes when mugging a player. Graceful Landing [Common Talent, Agility] - You easily brush off shorter falls, taking no fall damage. Ship cost is lowered, they turn 20% faster and have more health. The closest cauldron is located at the Light Keepers Temple, if you do not have the Summon Cauldron mantra. Prerequisites: 50 Willpower, 50 Fortitude, Grasp on Reality. (+4 Elemental Intensity), Gale Dash [Rare Talent] - After Dodging an attack successfully, your next dash will be a Gale Dash. Wyvern's Claw [Rare Talent] - You deal 10% more damage while airborne. (+1 Passive Agility). (+5 sanity). A Fold can be used if you are not satisfied with your current hand of cards, giving you an additional hand of cards on your next power increase. Prerequisites: 30 Galebreathe, 30 Agility, Stifled Jump [Rare Talent, Galebreathe Exclusive] - Enemies who jump while suffocated by you are dazed. Race Attunement. Whenever you land a crit, your next light weapon attack gain 100% Chip Damage. If, when the soldiers have become attached to you, punishments are not enforced, they will still be unless." Certain talents cannot be obtained through Roll 2, as they come with significant drawbacks, are mutually exclusive with other talents, or could otherwise break certain builds. Shadow Travel [Rare Talent, Shadowcast Exclusive] - Teleport to a location in exchange for Ether cost. (+3 Elemental Intensity), Blood Thirsty [Common Talent, Light] - Gain a speed boost after causing an opponent heavy blood loss. (+5 Health). Breathing Exercise [Common Talent] - Your sanity recovers more quickly once out of terrifying situations. Prerequisite: Escape from The Depths once. Ether Conduit [Common Talent, Intelligence] - Successful hits with your mantra inspire you, stacking up to 3 and causing your mantra to deal more damage for a set duration (+7 Carry Load, +2 Elemental Intensity), Everchanging Aegis [Rare Talent, Intelligence] - You take 20% less from attacks the same element as the last element you were hit with, but 10% more damage from attacks from different element (+7 Carry Load, +2 Elemental Intensity). Discharge [Common Talent, Thundercall Exclusive] - On 5th successful attack you will discharge static dealing lightning damage to those nearby. Warden's Blades - Creates 4 spinning blades that revolve around you very fast. Fire Blade - Slicing blades of Flame. Enemies remain knocked for 15 seconds instead of 10. Hitting your opponent with the M1s 3 times will grant you a speed boost. (+1 Elemental Intensity). Sing - Charm those around you with your powerful voice. If you play with friends, vow of mastery is also pretty good because of the fight and run commands. Lasting Charisma - Enemies charmed by your mantras are charmed for longer. (+9 Carry Load, +2 Passive Agility). Refunds the ether cost of a mantra proportionate to your INT. (+3 Health), Prerequisite: Use a Greataxe, 30 Heavy Weapons Mastery, Rending Impact [Rare Talent] - [Greataxes] Block breaking an enemy applies knockdown. Reduces falling speed and prevents fall damage. At 15 Charisma and beyond, you can get Charisma mantras, such as Sing or Taunt. In order to train your Charisma, you must recite the provided phrase that appears at the top of your screen. Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. 40 agility. (+2 Health, +2 Passive Agility), Negate the speed penalty of critical health (<30% HP). (+3 Health). Intelligence Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Intelligence to its fullest. You heart heart with the world itself, as the Stars above watch over you. (+7 Health), Bruiser's Mixup [Common Talent] - Switching your Fist Style mid-fight makes your basic Fist attacks inflict bleed temporarily. Mirage From the Deep [Common Talent, VisionShaper Exclusive] - Pressing X while in your Illusionary Realm will consume 15% of your current health , and cause you to leave early, leaving behind an illusion of a predator from the deep. (+1 Posture). (+2 Elemental Intensity), Last Second Negotiation [Common Talent] - Most enemies will hesitate a moment longer to execute you. (+4 Ether, +4 Elemental Intensity). But I'm just a Talent description, I can't stop you. Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live. Strong Left - Show your foes your strength. Frostdraw, Orbital Ice, Orbital Ice [Common Talent, Frostdraw Exclusive] - When landing a parry while standing on ice, automatically forms a ring of gravitaional ring of ice that absorbs 25% of the physical damage you take. (+1 Passive Agility), Scuba Drowner [Rare Talent] - You may not get downed while in waters. All knowing [Rare Talent] - your prediction now ignores the range requirement to reflect attacks. The effect procs when hit by a mantra that is not within the Attunementless category. Dark Hours [Shadowcast Exclusive] Shadowcast mantras deal more damage at night. Grants the tool "Discovery of Fire", which uses ether to light up all nearby campfires. Also giving the best talent cards alongside. (+1 Passive Agility), Steady Nerves [Common Talent, Agility] - You dance from toe to toe - successful dodges restore posture. Talents | Deepwoken Library Wiki | Fandom Wikis Advertisement Deepwoken Library Wiki 18 pages Explore Wiki Content Community Talents View source Contents 1 Overview 2 Terminology 3 Talents 3.1 Acrobat (2/? (+5 Ether), Prevailing Westerlies [Common Talent, Jetstriker Exclusive] - You gain maximum momentum faster while running. (+1 Posture, +4 Carry Load). (+1 Carry Load). Effect may inconsistently fail to manifest despite the visual effect. (+3 Passive Agility, +5 Health). (+3 Health, +2 Elemental Intensity), Prerequisites: 40 Willpower, 70 Flamecharm, Unyielding Inferno [Common Talent, Flamecharm Exclusive] - Your flames burn just as strong even in the fiercest of storms. Fire Forge [1 Star Mantra] - Throw a Dagger at small range. Your Dawnwalker mantras are empowered after getting hit by Shadowcast. The Canor race's innate talent has a similar effect. Emperor Flame [Common Talent, Flamecharm Exclusive] - Absorb fire produced by you, once you reach 5 stacks your next attack will be an automatic explosive finish flourish. Fire Palm [1 Star Mantra] - Fire a short burst of flame from your palm. (+2 Elemental Intesity, +6 Pasive Agility). 3 Legendaries - Attunement 3.1 Flamecharm 3.2 Thundercall 3.3 Frostdraw 3.4 Galebreathe How to Make Friends is Training Gear used to increase your charisma. (+1 Passive Agility, +2 Elemental Intensity), Prerequisites: 20 Agility, 40 Galebreathe, Hoplite [Common Talent] - Posture damage is reduced when wielding a spear and holding still. Prerequisites: Wind Blade, 20 Galebreathe. (+4 Elemental Intensity, +5 Health). charisma quotes deepwoken charisma quotes deepwoken. The anti-heal effect is signified by a purple particle effect on the victim. Bypasses the ingredient cap and will not make Diluted/Nothing potions. Deepwoken Race list As this experience is relatively new at the time of this article's publication, the information surrounding Deepwoken's Races is constantly changingthe stats listed below are subject to change as the experience continues to develop. The player will say "Hey, over here!" Talent Cards or Talents are the main aspect of your character's build. (+1 Elemental Intensity). Allies who are charmed get up in 5 seconds instead of the usual 10 when knocked. (+ 4 Ether). Roll 2 - Receive 2 random Talents that are available to you. Prerequisites: 40 Charisma?, 10 Agility?, Master Thief? (+3 Health), Prerequisites: Use a Greataxe, Impairing Blow, 30 Heavy Weapons Mastery, Heavy Fatigue [Rare Talent] - [Greataxes] Hitting an enemy slowed by your Greataxe temporarily reduces how far they can roll. Talents Charm talents can be split into two categories; those that give enemies charm and usually an effect specific to that instance of charm, and those that modify your charm as a whole. Occasionally, instead of receiving a selection of cards, you receive a Whisper - a selection of Mantras. (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. Intelligence gives you more ether and reservoir so that's useful. Dancing Steps [Common Talent, Flamecharm Exclusive] Fire mantras now move you. (+4 Ether), Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. If an attack was a mantra, it does 5% damage instead. Piercing Will [Rare Talent, Willpower] - When your sanity is at stake gain +20% PEN on your attacks. Prerequisites: Silencer's Edge and Silencer's Blade, Silencer's Blade [Galebreathe Exclusive, Rare Talent] Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation. (+2 Passive Agility, +6 Carry Load). 1 Legendary Talents have been removed from the game. You remember the warmth of your youth. (+3 Health). You gain more damage per insanity from 0%-75% insanity and gain less damage from 75%-100% insanity. Vow of Mastery acquired by collecting 25 + Charisma. Neuroplasticity [Rare Talent] - Your mind is a pliable, flexible substance. (Mudskippers with miner helmets and pickaxes.). Twisted Puppets [Common Talent] - Bodies affected by Corpse Explosion will lift into the air and track onto an enemy. Deepwoken | Charisma's RAREST Talent. These Talents are designed to let you survive longer against starvation and thirst by making living off of Mother Nature easier. (+2 Wildcard Mantra Slots), Prerequisites: Talk to a Girl in cave near, Oath: Blindseer - You vow to not let the horrors of the world to pierce your tightly fashioned blindfold. (+1 Passive Agility). This is similar to guards calling for help. Concussive Flash [Common Talent, Flamecharm Exclusive] - Your blinding light now concusses foes. (+2 Passive Agility, +2 Elemental Intensity, +3 Health), Pressure Break [Common Talent] - Breaking an enemy's posture will cause them take intense wind pressure damage and be flung backwards. (+3 Ether, + 2 Health). Prerequisites: Flame Blind, 30 Flamecharm and 25 Strength, Give and Take [Charisma] - Deal less damage to comrades and receive less damage from comrades. (+1 Elemental Intensity), Dark Rift [Rare Talent, Shadowcast Exclusive] Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell). Not get downed while in waters get Charisma mantras, such as sing or Taunt, Agility ] you... Gain less damage from 75 % % insanity and gain less damage to you [. Enemies will hesitate a moment longer to execute you & # x27 ; s.! Is signified by a mantra, it does 5 % damage instead - Charm those around with. 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